Been learning 3D modelling as of late and how to make game ready assets. These models I made were imported inside the Unity engine for rendering. Been using various techniques for modelling, such as ZBrush sculpting, traditional box modelling, retopology, and UV mapping in Maya/Blender, and baking normals and texturing inside Substance Painter. Was quite a fun experience learning so many programs from nearly scratch in such a short timespan!